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Agora Java API Reference for Android
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Public Member Functions | |
| Handler | getHandler () |
| EglBase | getEglBase () |
| VideoFrame.TextureBuffer | wrapTextureBuffer (int width, int height, VideoFrame.TextureBuffer.Type type, int id, Matrix transformMatrix) |
| VideoFrame.TextureBuffer | wrapTextureBuffer (int width, int height, VideoFrame.TextureBuffer.Type type, int id, long fenceObject, Matrix transformMatrix) |
| int | convertToRGBA (TextureBuffer buffer, int rotation) |
| ByteBuffer | parseAlphaData (TextureBuffer buffer, int rotation, boolean mirror) |
| boolean | isTextureInUse () |
| void | dispose () |
Static Public Member Functions | |
| static TextureBufferHelper | create (final String threadName, final EglBase.Context sharedContext) |
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static |
Construct a new TextureBufferHelper sharing OpenGL resources with |sharedContext|. A dedicated thread and handler is created for handling TextureBuffer. May return null if EGL fails to initialize a pixel buffer surface and make it current.
| Handler io.agora.base.TextureBufferHelper.getHandler | ( | ) |
Retrieve the handler. This handler is valid until dispose() is called.
| EglBase io.agora.base.TextureBufferHelper.getEglBase | ( | ) |
Retrieve the EglBase instance. This EglBase instance is valid until dispose() is called.
| VideoFrame.TextureBuffer io.agora.base.TextureBufferHelper.wrapTextureBuffer | ( | int | width, |
| int | height, | ||
| VideoFrame.TextureBuffer.Type | type, | ||
| int | id, | ||
| Matrix | transformMatrix | ||
| ) |
This can only be called from the |handler| thread.
| int io.agora.base.TextureBufferHelper.convertToRGBA | ( | TextureBuffer | buffer, |
| int | rotation | ||
| ) |
This can only be called from the |handler| thread.
| buffer | TextureBuffer with type of OES |
| rotation | The angle of texture buffer should be rotated |
| boolean io.agora.base.TextureBufferHelper.isTextureInUse | ( | ) |
This can only be called from the |handler| thread.
| void io.agora.base.TextureBufferHelper.dispose | ( | ) |
Call dispose() to stop receiving frames. OpenGL resources are released and the handler is stopped when the texture frame has been released.
1.8.18